A study conducted by the University of British Columbia’s Centre for Gambling Research has found that a high proportion of gamers, especially students, equate loot boxes with gambling.
Video gaming and gambling is back in the news, as Valve faces another shot across its bow in the controversial in-game skins and loot crates saga.
The Australian Environment and Communications Committee’s report into video game loot boxes was delivered to the Australian senate last week, noting that a consensus around the world had not been reached on whether the practice should be considered gambling.
The United States Federal Trade Commission has announced it will investigate video game loot boxes — the source of much controversy over the last few years in online gaming.
Ireland’s Minister of State for Justice, David Stanton, has confirmed that loot boxes are not a form of gambling in the nation. He noted that his declaration has no “legal effect”, but is based on solid law.
EA Games has refused to budge on loot boxes from its games in Belgium, setting up a big court battle after the nation’s gaming commission determined the feature constituted illegal gambling.
German legislators are considering a complete ban on video games with loot boxes, which could affect the future of esports in the country.
A UK Gambling Commission report is expected to reveal 500,000 children gamble due to skin betting, which is where players exchange video game items for cash.
The UK Gambling Commission has released a statement reconfirming its position on loot boxes, stating that buying in-game feature does not constitute gambling.
Belgium’s Gaming Commission (BGC) has launched an investigation into loot boxes in esports, and whether they should be classified as…